With each relaunch of the Editor, the Main Frame Window grows by 10x10 pixels. The editor viewport, in turn, grows by a few pixels in response to that. See attached three images: Window1, Window2, ...
A licensee has reported that the particle cutout feature will sometimes clip the image on some frames despite having an alpha threshold of 0.0001 The attached project has an example of this on the ...
Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...
The construction script is not updating in the PIE when the text is set through that method, there is a current workaround to set it on event begin play. This issue affects the Text and Textbox comp ...
Foliage instances are culling incorrectly and seem to cull based off of the landscape components and/or entire foliage clusters. Regression? Yes, this issue does not occur in the 4.14.3 binary rele ...
The Multi-line Text metadata specifier is not able to be set in a Blueprint. This means that text variables that are created directly inside of a blueprint cannot have this specifier set and cannot ...
When an actor has an instanced blueprint property, the order in which the map's imports are being verified when loading can cause the editor to crash. For example, trying to load an instanced bluep ...
If a project is opened in the Editor after previously having a hot reload performed, any subsequent hot reloads started from Visual Studio will result in the build being reported as failed in Visual ...
When trying to undo a single digit change the editor will crash. For example, if a user highlights and replaces a single number in the size of a widget and then attempts to undo, the editor will cra ...
Child Actor Component visibility doesn't work the first time it is enabled. This is also the same for the Set Actor Hidden in Game node. ...