Blueprint tooltip on auto activate within a blueprint component reads: Whether to the component is activated at creation or must be explicitly activated. It should read: Whether the component ...
Shuffle disproportionately does not shuffle last index in the array when using the "Shuffle Array" node. ...
In the given answerhub example, the user has a print string coming from IsNotValid on a check of *TryGetPawnOwner*. This is returning a false negative to him when he PIE's because the Preview insta ...
Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...
Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...
Child blueprint cannot set value of inherited struct variable to same value as parent. ...
The UV layout of a Mesh is altered slightly when exported from the engine. It becomes more noticeable on objects as their UV Islands shrink in size. Given a default full 0-1 unwrap it looks like t ...
Editor slows down exponentially when spawning in a large quantity of instanced meshes. ...
When using the Launch on Feature with a Mali 400 Device, the project, once locked on, will appear black on 4.6 and will crash on CL# 2375758. This error occurs on new projects. Tappy Chicken Run fi ...
A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...