[Impulse Response] - Opening an Impulse Response asset throws errors in the Output Log

UE - Audio - Nov 4, 2022

Errors are appearing in the log when opening an Impulse Response asset type. This does not occur in Release-5.0 and is a regression. Note: The IR appears to still work normally as part of a Submix E ...

Blueprint spawned by Visual Dataprep does not run construction script

UE - Editor - Content Pipeline - Visual Dataprep - Mar 9, 2023

Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does. Reported in the UDN [Link Removed] ...

Post Process Materials After the Upsampler Have Incorrect ViewUniformBuffer Information

UE - Graphics Features - Jul 17, 2023

A proposed solution to this has been given by the licensee, please see the related UDN. ...

[CrashReport] Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245]

UE - Texture - Jul 25, 2023

Made From CrashReporter To remain Glitter compliant logs can not be linked from Crash Reporter. Should you need logs you will have to get them from Crash Report. ...

Incorrect relative position on replicated child actor

UE - Networking - Apr 4, 2024

The issue seems to occur when a replicated child actor is received on the client before its parent. The child actor will first be spawned at its correct global position, with its root component's p ...

USplineComponent still editable in viewport despite setting as "read-only".

UE - Framework - Blueprint Editor - Apr 29, 2024

A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers. ...

UI Flickers in Packaged Movie Render Queue builds

UE - Anim - Sequencer - MRQ - Jul 26, 2024

Error when exporting large model to FBX binary

RC - Editor - Sep 16, 2024

It's happening when exported models have over 150 million triangles. Project: [Link Removed]  Note: Reported in the Elite Slack channel. ...

Problems with shadows on transluscent materials

UE - Rendering Architecture - Sep 24, 2024

Shadows on the surface of SingleLayerWater are heavily pixelated, and don't appear to use bilinear filtering at all. Also tested on //UE5/Release-5.5, CL: 36481335 ...

Issues with global invalidation (MoviePlayer)

UE - Editor - UI Systems - Sep 27, 2024

It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...