The FComponentReference::GetComponent() method can attempt to cast to UPrimitiveComponent when FComponentReference appears to be able to work with any scene component. ...
Changing between multiple Streams that are contained within an array does not work. ...
Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...
Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...
Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...
This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...
The MiningBuilding Blueprint in this user's project will not compile. Clicking the compile button never switches it to "Good to Go", and a warning that it needs to be compiled appears at PIE. Repro ...
BP Struct's 'Bool variable' will reset back to it's default value on compile. ...
Renamed Enums displayed in Standalone game will show the original default name instead. ...
Also reproduced in Main Promotable-CL-2479729 paper2Dsprites assets created from Texture Packer can no longer be reimported into the engine with version 4.7 ...