Black-screen when mobile-multi view is enabled in 4.23 preview. Also confirmed on Oculus Go. +Occuring in 4.24 MAIN @ CL 7436536 Sidenote: In all tested engine versions - when enabling/disabin ...
Spot lights don't work at all with Cast Shadows disabled on the Magic Leap. Cast Shadows must but enabled even though they don't work. This can also be demonstrated in the Vulcan render preview in ...
Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...
In 5.0, the mobile depth of field settings were correctly reflected when running standalone. However, in 5.1, the DOF doesn't appear to be working correctly and the focus is off, causing a blurry im ...
When a project with an InstancedStaticMesh is used in a level, the static mesh is failing to render on a mobile device Tested on a nexus 5 and an iPad air OS 8.1 ...
When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...
UDN: https://udn.unrealengine.com/questions/431532/landscape%E5%9C%A8%E6%89%8B%E6%9C%BA%E5%B9%B3%E5%8F%B0%E6%98%BE%E7%A4%BA%E9%94%99%E8%AF%AF.html ...
Attempting to package a code project using BuildCookRun does not complete the package process successfully if the -build parameter is included. With the -build parameter included, the process fails ...