Android Crash on app launch if AdditionalPluginDirectories contains wildcards in path

UE - Platform - Mobile - Jun 23, 2017

Having wildcards in the path for AdditionalPluginDirectories causes apps on Android to crash on launch. When testing this on iOS, the app did not crash but froze at the splash screen instead. Androi ...

Crash upon launching packaged game with Share Material Shader code enabled

UE - Graphics Features - Oct 27, 2017

When launching a packaged game that has Share Material Shader Code enabled, the process will crash before opening. Regression?: Yes This issue does not occur in 4.17.2-3658906+++UE4+Release-4.17 Th ...

Editor Crash after Compiling Primary DataAsset

UE - Gameplay - Blueprint Compiler - Feb 16, 2023

After compiling a data asset blueprint, attempting to open the parent data asset will crash the editor. From licensee: This is because in FAssetEditorToolkit::InitAssetEditor() the objects in Objec ...

Crash using the Dataprep tool (MaterialShared.cpp)

UE - Editor - Content Pipeline - Datasmith - Importer - Mar 25, 2019

The files in the linked case contain a project with a Datasmith scene and updated .udatasmith files that contains changes to the imported scene. When using the Dataprep Tool to import the updated sc ...

ScrollBox: Add Inertial Scrolling (Touch)

UE - Editor - UI Systems - Oct 16, 2015

Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...

WmfMedia: Track switching does not work

Media Framework - Aug 31, 2016

Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...

LODActors render incorrectly

UE - World Creation - Worldbuilding Tools - HLOD - Nov 14, 2016

REGRESSION: Yes, I could not reproduce in 4.14. LOD Actors are not rendering correctly. All the textures are black, and don't appear to be using the materials on the meshes in the cluster. ...

Ensure occurs when turning on Constraints in Advanced Show Flags

UE - Graphics Features - Jan 11, 2017

An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...

Advanced Vehicle Template FirstPerson camera position is different between C++ and Blueprint versions

Docs - Samples - Feb 2, 2017

The camera positions for firstperson mode in advanced vehicle template are different between the code and blueprint versions This is not a regression as it happens in 4.14.3 ...

Some components duplicated by Sequence Recorder

UE - Anim - Sequencer - Feb 23, 2017

Some components duplicated by Sequence Recorder Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...