There is a deterministic cooking issue with .uexp map of level asset. [Link Removed] is the similar issue fixing by CL#19723275, but it still there. ...
Further investigate and fix Editor Level Instance texture streaming data update which currently isn't being updated when moving a Level Instance in the editor. ...
This was disabled for clang a long time ago in CL 3019423 due to a codegen crash but seems like the bug is fixed now ...
This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced. ...
Quote from the UDN: This is easily fixed with a conditional in bool FBlueprintEditor::ConvertFunctionIfValid(UK2Node_FunctionEntry* FuncEntryNode) which we've done locally, but should probably be ...
Vulkan editor is very crashy on older cards due to memory pressure. I have to switch to OpenGL to work on the unrelated bugs. I'm attaching the details of the particular failure I had (see VulkanMe ...
Trying to import the Polly sample model for gltf 2.0 crashes Editor. User know that the Plugin is experimental but as the Polly Model is used for Blender gltf development, it should work. The crash ...
'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...
Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...
Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...