See UDN thread, which includes suggested fix. https://udn.unrealengine.com/questions/267677/attachactortocomponent-scale-issue-with-scaled-com.html ...
When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...
There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...
This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...
Enable Sound Attenuation in the Sound Attenuation class does not appear to work. Specifically, unchecking the box doesn't turn it off. This is new - the setting worked in 4.18.3. ...
If a TSoftObjectPtr on an instance has a reference to another instance in a level, that reference will be lost when a client travel is performed to travel to that level. Regression?: No This occurr ...
When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1. ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
When a user launches content examples with -vulkan tessellation will not be working. Everything tessellated will appear as if it has no tessellation. This issue is also occurring in 4.18 ...
A licensee has also recommended a fix for this issue, please see the UDN link for details. Example renderdoc capture of the issue can be found here - [Link Removed] ...