Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...
Emitter Initial Location (EIL)module will cause the emitter with the module to follow whatever other emitter is set. If the emitter being followed has an Orbit module, the first emitter does not fo ...
With "Use Default Sample Rate" disabled, animations under 30fps get resampled to 30fps ...
If an FDateTime variable is created in code and has a default value set in blueprints, any instance that is set to the blueprint default value changes to the code default on hot reload. This includ ...
The LoadAsset node in blueprints appears to cause deterministic cooking errors for map files when used in the map's level blueprint. It quite possibly also causes problems when used in regular blue ...
When using a Game instance to modify the sound in the editor the sound will ignore settings made by game instance. This issue appears to be occurring only in the editor, as running the game in stand ...
When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...
There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...
Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...
Engine does not handle in-between blendshapes ...