Characters are jittering in multiplayer when moving at high speeds when Run Dedicated Server is enabled. ...
When making a packaged game, changing the resolution via the execute console command "r.SetRes 1280x720w" causes the usual border to not appear, this occurs with any resolution using this command (s ...
This issue appears to be a continuation of [Link Removed]. Hot reloads work successfully in projects that were created in 4.15 or 4.16 and are still using the same Engine version that they were crea ...
A collapsed component hierarchy expands when placing a component in Widget Hierarchy panel. This issue seems similar in nature to [Link Removed], but the test case for this issue id different, and f ...
If an interface contains a virtual function that returns "nullptr", If an interface contains a UFUNCTION that has a TSubclassOf type as a parameter or return value, implementing the interface in a b ...
Clearing the value of a native component's instanced property does not update placed blueprint instances of the property Regression: No - same behavior occurs in 4.14.3 (CL 3429277) ...
Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...
Variables are not being replicated when they are set on the server to be the same value as the default value of the property. For example, if a float is created and defaulted to 20, and then set to ...
Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class. This seems to occur 4/5 times. There are the occasional times where telep ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...