Please note, during this repro, when I attempted to change the colour of the layer_inst using the colour wheel, it would not save the updated colour. This may be a separate bug. ...
If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...
The VoipListenerSynthComponent created by the voice chat will try to be released by the GC after the server travel because it has previous levels and references, but the referenced level does not al ...
Occurs 5/5 times State machine variable type icons all display in the color white. Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...
When a NavmeshBoundsVolume or NavModifierVolume is parented to another actor in the outliner, navmesh is not updated along the volume when the parent actor is moved. If the volume is deleted and the ...
When we record a Take from a level actor, a warning about referencing the same Guid inside LazyObjectPtr.h appears. The functionality of the LevelSequence works as expeced, but when the initial tak ...
In 5.4.3, a nanite enabled mesh with a material that takes its vertex color (R) and uses it as the opacity mask output in a masked blend mode material, causes the mesh to have disappearing polygons ...
The Editor will crash if Groom Hair Cards are viewed with the Light Complexity View Mode. ...
If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...