This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...
WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume. It only can be controlled by the CullingD ...
When using an Event Generator in a particle emitter that passes velocity for other emitters to inherit, only CPU emitters take on the velocity, and not the GPU emitters. In the test case/project I ...
Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...
[NickW] SteamVR uses HMD Mirror, but this should fail more gracefully Not sure if this is supported for vive, but it puts the user in a state where they can't undo the command (or change back to a ...
App/project crashes when setting a texture's compression settings to BC4 and deploying to the iPad Air. As the user in the op states on AnswerHub, the problem seems to lie with specific texture com ...
AI Perception does not detect multiple actors across multiple sublevels. It appears that sublevels recognize the persistent level actors but do not recognize other sublevel actors. In the sample pro ...
REGRESSION: YesWORKING: 3112924 (UE4/Main)BROKEN: 3160080 (UE4/Release-4.14) If the user searches for something that produces no results, the search field will disappear and the user cannot clear i ...
When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...
If you attempt to compile a project while an editor process is running, even if it is of another project entirely, it will hot reload the project instead of doing a normal compile. This can create i ...