Importing FBX will override UV Channel 0 on Linux

UE - Platform - Linux - Jun 3, 2015

Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...

Importing manual LODs in the Static Mesh Editor on Linux will freeze the editor

UE - Platform - Linux - Oct 21, 2015

When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...

Build error when compiling a code project with the word "Engine" as the last word of the title

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 9, 2015

When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...

Child Objects do not Copy to the Proper Position with Paste Here Option

Tools - Jan 13, 2016

If you copy a child object with a parent object, right click, and select edit, paste here, the child object will be offset from the parent object a significant distance away. ...

Undocked Windows with a hidden tab cannot be unhidden, moved, or docked any longer.

Tools - Dec 16, 2016

Any undocked windows that have their tab hidden cannot be unhidden and the window cannot be moved. This is problematic because one this is done even if you close the window and reopen it via the Win ...

Editor Crash with corrupted asset when opening within level or via the content browser.

Tools - Jan 5, 2017

Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...

Lighting data wiped if sub level is hidden while rebuilding lighting for visible levels

UE - Graphics Features - Jan 11, 2017

When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...

Anim notify gets skipped when clips are placed next to each other

UE - Anim - Sequencer - Jan 12, 2017

If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...

Crash Occurs when changing the 'Max Metal Shader Standard To Target' option within iOS Project Settings

UE - Platform - Mobile - Jan 26, 2017

A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...

Crash editing Landscape Splines with Level Sequence Open

Tools - Mar 6, 2017

A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...