Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at run ...
This is a common crash occurring in the 4.16 release. It is spread out across many different CrashGroups with slight variations in Callstack. Additional information is not available at this time. ...
Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...
Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...
reported via UDN: [Link Removed] ...
This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Crash occurs when duplicating a State Machine in the My Blueprint panel within an Animation blueprint. ...
We may fix this issue by the following codes. FPakPlatformFile::FPakPlatformFile(): LowerLevel(NULL) ,bSigned(false) { // remove //FCoreDelegates::GetRegisterEncryptionKeyMulticas ...
Discovered this while doing RC candidate testing for 4.13 Works fine in all other use cases: Nougat devices that support Vulkan Marshmallow devices that support Vulkan Marshmallow devices that don' ...
This assertion seems to occur when closing the project while a sound is playing on the device. Assertion failed: CommandBuffers[NextIndex].SourceCommandQueue.Num() == 0 [File:D:/P4Workspaces/Switch ...
Indirect lighting samples were not made correctly when building lighting with umap duplicated via the content browser and registering both source and destination as sublevels in one map. ...