Using ServerTravel <MapName> command with Seamless travel causes level blueprint logic to not run on client

UE - Networking - Jan 14, 2020

When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side.  NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...

UMG Calibri font space between characters changes depending on the onscreen size of the textbox containing it

UE - Editor - UI Systems - Jan 14, 2020

Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...

All Vive Trackpad Inputs Send The Same Input

UE - Platform - XR - Jan 13, 2020

The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...

Local rotations of an actor instance's components are incorrect in the level editor

Tools - Jan 13, 2020

Local rotations of components are inconsistent between the Level editor and the SCS editor. The SCS editor rotates the transform widget's coordinate system to match the selected component in FSCSEdi ...

Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation

UE - Foundation - Cpp Tools - Jan 13, 2020

Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation. ...

Origin Shifting Landscape crashes Render Thread

UE - LD & Modeling - Terrain - Landscape - Jan 10, 2020

Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...

FBX SkeletalMesh Importer: unskinned group are added has bone when importing SK

UE - Editor - Content Pipeline - Import and Export - Jan 10, 2020

In the fbx Fighter_Jenny is a null object that is not skin to the mesh. null object that are not skin should be remove from the skeleton, at least at the root. Often people want to add a group to al ...

Virtual Joystick + Swipe to Look = Choppy camera movement on newer iOS devices

UE - Platform - Mobile - Jan 10, 2020

User Submitted Video: [Link Removed] User Description: "Swipe to look (with only the left virtual gamepad joystick) is undoubtedly the established gold standard for 3D First Person mobile games. ...

UMG Widgets containing child widgets that have bound animations fail to save

UE - Editor - UI Systems - Jan 10, 2020

Adding a child widget that contains a bound animation to a separate widget blueprint results in failure to save. Working in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.24.1 CL#10757647, 4.25 CL#108892 ...