Paper2D sprites render only in left eye with Instanced Stereo enabled. Also confirmed in Main CL 4329255 ...
A user has reported an issue where Find Session times out when attempting to run it while hosting a Steam session or while being the client of one. The user mentions that this is caused by RequestLo ...
Cannot parse a Custom node as a function input to another Custom node in material editor. This is working as expected in 4.18 CL# 3832480. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly. Regression?: No This occurred in 4.19 as well ...
Using the NSLOCTEXT macro with the third string literal as an empty string causes a packaged game to immediately crash on launch. No Crash Reporter window opens, and no log is created. A sample pro ...
The editor crashes when loading a SubLevel with HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the levels window. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# ...
When duplicating an Actor at Runtime, the duplicated Actor won't execute any tick events when duplicated from the World Outliner or Alt-clicked and dragged in the Viewport. If the Actor is dragged i ...
A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...