Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...
Widgets in retainer boxes cannot use drag feature Regression (No) issue (does) occur in 4.11.2 ...
Setting up widget through code crashes packaged project on play ...
UserWidget animations will be ticked as part of the WidgetComponent's DrawWidgetToRenderTarget(). This will lead to a crash when we attempt to set the LastWidgetRenderTime to GetWorld()->TimeSeconds ...
If the user sets the value on the slider to 0 or 1 the handle will clip as it appears to go too far to either side. ...
The UMG Editor's text component will not save the text field if it only contains spaces. This can hinder projects that need to get the distance of a space, as with the case linked with the Additiona ...
UMGs are rendered over the viewport's icons on UE5 and the icons cannot be visible and selected even if you detaches from the player controller.[Link Removed][Link Removed][Link Removed] I confirm ...
In UMovieSceneActorReferenceSection::OnBindingsUpdated, Key isn't reference, so the GUID isn't replaced.for (FMovieSceneActorReferenceKey Key : ActorReferenceData.GetData().GetValues()) { if (O ...
Zooming in UMG preview doesn't scale text block margin [Image Removed] [Image Removed] ...
Licensee: "Content creators from my team have reported that when they replace actors in an open world it can take more than 10 seconds. This is with several thousand actors loaded in the world. On m ...