Struct properties marked up with the EditAnywhere and BlueprintReadOnly specifiers are exposed in Widget Blueprints by MakeStruct nodes and split pins on Setter nodes. CanBeExposed in K2Node_MakeStr ...
Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...
Licensee wants to take screenshots that are more than the size of the viewport ingame. However, they are having trouble because the results depend on the size of the viewport. ...
When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget. [Image Removed] ...
USplineComponent::CalcBounds is not defined in shipping builds (presumably the thought being that nothing can be rendered in shipping, and hence no scene capture required). But if CalcBounds is use ...
Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that ...
When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...
When the Editor launches it does not have a file lock on assets that are not open. When the asset is opened for editing, UE gets a lock on the file and this lock persists even after the tab is close ...