Attempting to use a post increment operator in a TMap or TSet iterator will fail to compile with error shown in callstack field. This is due to the post-increment operator not being overridden in M ...
Performing a Rebuild with a hot reload on a brand new code project will fail unless both the Editor and Visual Studio have first been closed and then re-opened. The same result occurs if a Clean is ...
Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only proj ...
There seems to be a second Scene root being created when importing an fbx scene. Something of note is that in the scene import dialogue we only see one "RootNode" listed. This has been found to occ ...
The following warning will be present when running QAGame QA-PostProcessing with -game:LogNiagaraEditor: Warning: GEditor isn't valid! Particle reset commands will not work for Niagara components! ...
When load is called user encounters: [UE4] [2019.11.20-23.42.09:282][575]LogStreaming: Warning: Failed to read file '../../../QAGame/Saved/SaveGames/TestSlot.sav' error. The integer value does not ...
Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...
Get crashed in editor when opening many sequencers using the EditorUtilityWidget,. It's not in UE4.25.3, but it crashes in UE4.25.4. And it only occurs when NVIDIA Aftermath (r.GPUCrashDebugging=1) ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 In UE4 an error is thrown when attempting to add an input. A Blueprint containing a Macro with a Wild Card input crashes when a Custom ...
This is not a regression against 5.0. Tested in //UE5/Release-5.0 CL20979098 However, as users have pointed out, this is a departure from UE4. The same process in 4.27.2 demonstrates the building d ...