Crash when copy and paste a Child Actor Component in blueprint.

UE - Gameplay - Blueprint - Nov 14, 2018

A crash occurs when copy and paste the ChildActorComponent, only if the template actor has a DefaultSubObject. There is no crash in the case of using Actor (eg. AActor) without a DefaultSubObject as ...

UCanvasPanelSlot::PostEditChangeChainProperty does not call Super function

UE - Editor - UI Systems - Nov 13, 2018

UCanvasPanelSlot::PostEditChangeChainProperty not only does not call its Super function unless the anchor node has been set, but it calls Super:: PostEditChangeProperty instead PostEditChainProperty ...

Variant manager resets Material Properties Values to default

OLD - Enterprise - Nov 13, 2018

When creating a new Material property for an actor in a variant set, you can change the value of it, but it resets to the default material of the mesh as soon as you move on to another actor in the ...

GetUniqueBuildID should use GetLocalNetworkVersion for default value

UE - Automation Test - Nov 13, 2018

See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...

The Mirror option in the Physics Asset editor is not accurate

UE - Simulation - Physics - Nov 13, 2018

The Mirror option in the Physics Asset editor is not accurate at mirroring the bodies. The position and rotation is always skewed. Regression? No This occurs in 4.20 ...

Instance static mesh instances are reset to zero when moving actor between levels (via move actor to current level)

Tools - Nov 13, 2018

When moving an instance static mesh between sublevels the number of instances being used will be set to zero. This happens when an empty actor is added to the level and then has an instance static m ...

Duplicating a Sequencer causes events from the original sequence to fire when the second Sequencer is ran

UE - Anim - Sequencer - Nov 13, 2018

When using a Sequence that is a duplicate of another, without changing the event names, the duplicate Sequence will still fire off the event from the original even if the values are changed. Changin ...

Crash when enabling "Support Material Layers" and adding an actor with a widget component to the scene

UE - Graphics Features - Nov 13, 2018

The editor crashes when adding an actor to the level that contains a widget component (the class has to have been set (if the class is set to none the crash will not occur)) and the setting "Support ...

Can not save if overwriting when creating DataAsset with Blueprint's AssetTools

Tools - Nov 13, 2018

I found out that when creating a DataAsset from AssetTools, The load flag (bHasBeenFullyLoaded) of the created Asset is not set, It seems to be in a state where overwriting saving has not been compl ...