MOBILE PACKAGING WIZARD cannot find maps when the project's path is located in the default path (C:\Users\User.Account\Documents\Unreal Projects) ...
If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...
Really close to the repro steps for [Link Removed] Same repro steps produced the following Buggs along with this one: [Link Removed] [Link Removed] Error message: Fatal error: [Link Removed] [Lin ...
When entering a comment on a Blueprint node, pressing Enter or clicking off of that node both appear to apply the changes made to the comment. However, clicking off of the node does not mark the Blu ...
Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...
Materials are rendering now in the preview pane with artifacts caused by the change in the reflection skybox. This can clearly be seen in 4.12 and later by enabling the reflections view in the previ ...
If an AIPerception component is added to an actor and given one element set to either AI Hearing / AI Sight / AI Touch config then the game will crash once Request Stimuli Listener Update is called ...
Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...
Using ScreensAlignedUVs material node on some devices does not render correctly at farther distances. Devices tested with: Working: iOS 5s and Pro Working: S7 Edge - SM-g935P Working: LG G4S - ...
When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...