This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...
The UMG Editor's text component will not save the text field if it only contains spaces. This can hinder projects that need to get the distance of a space, as with the case linked with the Additiona ...
Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...
This crash will only occur when this criteria is met.You have enabled custom depth with stencils in the project settingsA mesh in the scene is rendering to custom depth with a stencil value of 1The ...
Particle cutout seems to crash on lower end mobile devices. We believe this is because there is an issue in the particle's SubUV feature. This happens only on devices that don't support hardware ins ...
A UPaperSprite* property in a class does not show a thumbnail for the property in the Editor. This is different from other asset poperties, such as UTexture* or UStaticMesh*, which do show a thumbna ...
If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...
In general, Object names should try to be reused where ever possible. This can help with name clashes and flexibility in finding / referencing objects by name. The implication for UObject::Rename w ...
DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...
When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames. ...