Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP) makes Physics simulating ragdolls fly off into space.

UE - Simulation - Core - Sep 26, 2024

Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP - slomo sets TimeDilation) makes Physics simula ...

A crash occurs inside the Unreal Editor when we change the Spline Point type of a spline point, and we subsequently select another spline point

UE - Editor - Workflow Systems - Jul 22, 2024

In versión 5.4, a crash has been found when using splines inside the LevelViewport. This crash occurs when we change the Spline Point Type of a spline point, and subsequently we select another splin ...

InlineEditConditionToggle Prevents Config Bools from Being Written to Settings .ini File

UE - Editor - Workflow Systems - Apr 1, 2025

In a Developer Settings Class, Boolean properties marked with InlineEditConditionToggle do not get written to the associated settings .ini file, preventing configuration settings from being saved pr ...

Collision Drawing in Cooked Builds (Development) doesn't Show Geometry for Nanite Meshes

UE - Rendering - Graphics Features - Jun 2, 2025

Context The showFlag.CollisionVisibility 1 cvar is a viewport visualization mode that highlights which Actors will block visibility. The showFlag.CollisionPawn 1 cvar is a Player Collision viewmode ...

FInstancedStruct does not serialise to JSON when used in a DataTable

UE - AI - Aug 4, 2025

The JSON export functionality for DataTable relies on a FieldIterator to gather properties. This iterator is unable to gather the properties from the InstancedStruct. CSV export functionality works ...

Build crash when enabling r.CreateShadersOnLoad=1

UE - Rendering - Architecture - Shaders - Nov 10, 2025

When "r.CreateShadersOnLoad" is enabled, cooking will crash due to failure to create a shader. This occurs on //UE5/Release-5.5, CL: 41545209 and //UE5/Release-5.6, CL: 45232827 ...

Landscape overdraw bug

UE - Graphics Tools - Terrain - Feb 26, 2026

When Landscape GPU Culling is operational, patches of Landscape will have heavy overdraw. This requires Nanite and Lumen to be disabled - the test project is set up with this by default. This quad ...

Potential wrong branch condition about DFAO and Niagara GPU SDF Collision

UE - Niagara - Mar 6, 2026

Particles using Distance Field collision can have their collision controlled by "r.DistanceFieldAO". It appears that the condition in "ShouldPrepareGlobalDistanceField(...)" from DistanceFieldAmbie ...

Setting custom world settings blueprint in project settings causes editor to crash on open

UE - Gameplay - Aug 19, 2015

If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...

Steering Curve property does not affect steering

UE - Gameplay - Jul 21, 2015

Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...