Folder disappears upon cancelling renaming by pressing ESC key twice

UE - Editor - Content Pipeline - Content Browser - Sep 27, 2017

Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...

VREditor: Crash in VR Mode when interacting with motion controller menu

UE - Editor - Workflow Systems - Sep 27, 2017

The editor is crashing when interacting with the VR Mode motion controller menu. So far this has only been tested on Oculus. I got this to occur in a blank project as well when in VR Mode, by movin ...

Documentation node does not reliably display images

Docs - Sep 27, 2017

Images are not reliably being shown in the documentation node. As an example the path Shared\GraphNodes\AnimationStateMachine with the drop down UAnimSlateNode does not show any images. ...

[CrashReport] Mac assertion - FSourceCodeNavigationImpl::NavigateToFunctionSource()

UE - Platform - Apple - Sep 27, 2017

This is a trending Mac crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. Callstack from LogLogMetal: Display: Loaded a text ...

Using FMallocProfiler extremely slow resolving symbols on iOS

UE - Platform - Mobile - Sep 27, 2017

See the UDN. I suggest we add an option to resolve symbols for FMallocProfiler offline for iOS when running on a Mac. We can symbolicate offline when running on a Mac using the atos command (See C ...

Foliage scalability does not accurately update when settings are changed in game

UE - World Creation - Worldbuilding Tools - Foliage - Sep 26, 2017

There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visuall ...

Editor crash when adding to Instanced Static Mesh Component is created/populated at runtime.

Tools - Sep 26, 2017

If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...

ARCore failing to package

UE - Platform - XR - Sep 26, 2017

Users reporting packaging issues with ARCore plugin enabled in 4.18 preview #1 and #2: https://answers.unrealengine.com/questions/709840/418-android-packaging-fails-with-arcore-plugin-ena.html ...

Geometry in sublevel created with "Load Level Instance" ignores level transform

UE - LD & Modeling - Modeling Tools - BSP - Sep 26, 2017

Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...

On Released fires when holding down a button when using touch (mouse/finger not moving)

UE - Editor - UI Systems - Sep 26, 2017

On Released fires when holding down a button when using touch with the mouse or finger. This happens in mobile preview as well as on devices. As a note, if he mouse is moved before the release auto ...