Plugin Type breaks XCode syntax hightlighting

UE - Platform - Apple - May 16, 2017

Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...

[CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayout() [detailcategorybuilderimpl.h:166]

Tools - Aug 22, 2017

This is an intermittent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], fixed i ...

Blueprints stay marked as dirty for compilation when using reroute nodes without blueprint compilation manager

UE - Gameplay - Blueprint Compiler - Mar 24, 2018

A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled. Regression?: No This occurred in ...

Extreme hitching when using profile command (stat startfile) + other stat commands

UE - Foundation - Core - Apr 19, 2018

Running the "stat startfile" command in a 4.19 project causes constant editor hitching. Running the same command in a 4.18 project does not produce any hitching by comparison. ...

Editor Crashes on Startup After Enabling Forward Shading When r.LightPropagationVolume=1

UE - Graphics Features - May 4, 2018

If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...

Crash in packaged game if Blueprint that contains an instanced subcomponent is nativized

UE - Gameplay - Blueprint - Jun 26, 2018

Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...

Packaging fails during compilation when nativizing a blueprint using ForEach and ByteTo with a custom enum type

UE - Gameplay - Blueprint - Jul 13, 2018

When using Blueprint Nativization, the compilation will fail during packaging when using a ForEach loop or ToByte conversion with a custom enum in a TMap. Regression?: No This occurs in 4.18 ...

[Rhino UVS] Issue With Rhino UVs

UE - Editor - Content Pipeline - Datasmith - Importer - Feb 26, 2018

Issue Occurs With: Issue with UVs and Materials/colors Datasmith Version: 0.18 File Format Imported: 3dm Link to CAD Files: [Link Removed] ...

DistanceFieldBentNormalAO does not appear to work with imposter UVs

UE - Graphics Features - Aug 26, 2021

I have not entirely ruled out any issues with the imposter material in the repro, there's a chance this is related to the normal rotations, but turning off distancefields entirely does fix the issue ...

Incorrect mesh offset behavior when playing a forward start after following "Adapting Lyra animation to your UE5 game"

UE - Anim - Gameplay - Oct 13, 2022

See the answer in the UDN: [Link Removed] We may want to update the blog post with a suggested fix, or wait until the automatic root offset tech is production ready. ...