UMG causes crash when running as a client on a dedicated server

UE - Editor - UI Systems - Mar 4, 2015

If the settings for the multiplayer options are set as follows: Number of players : 1 Run Dedicated Server : True (Checked) Use Single Process: False (Unchecked) Editor Multiplayer Mode: Play As Cl ...

Find and replace reference feature(experimental) crashes after indexing dialog

UE - Gameplay - Blueprint Editor - Jan 30, 2019

FindInBlueprints->CacheAllBlueprints(FSimpleDelegate::CreateSP(this, &SReplaceNodeReferences::OnSubmitSearchQuery, true), EFiBVersion::FIB_VER_VARIABLE_REFERENCE);  This leads to crash. Users can b ...

Crash when testing a sound in UMG that has been added to an audio track for an animation

UE - Editor - UI Systems - May 25, 2016

The editor crashes when testing an animation that has an audio track containing a wave sound. ...

Occasional 1-frame UMG render data corruption on Metal

UE - Graphics Features - May 10, 2016

Component Transform does not reset when used to replace the default scene root

UE - Gameplay - Blueprint - Sep 11, 2015

After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset. ...

Replacing an asset in a sequence player node does not register in undo history

OLD - Anim - Nov 29, 2016

In the Anim Graph, replacing an asset in a sequence player node does not register in undo history. It does not show up in the Undo History window, and when the user undoes the action, it completely ...

For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable

UE - Gameplay - Blueprint - Nov 1, 2016

For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable ...

UMG Event Track events may not fire if they are too close to the end of the animation

UE - Anim - Sequencer - Nov 17, 2016

Every tick, we evaluate the range of time that has passed to see if any events on the event track need to be fired. However, when we hit the end of a loop, we have to manually set our LastPosition b ...

iOS: Holding Backspace Does Not Delete Multiple Characters on UMG Text

UE - Editor - UI Systems - Slate - Aug 24, 2021

The iOS Virtual Keyboard has an issue when entering text into a regular UMG text entry field. If the backspace key is pressed and held, rather than deleting all the characters preceding the caret o ...

Retainer box widget causes progress bars to render incorrectly

UE - Editor - UI Systems - Slate - Apr 14, 2021

Retainer boxes are currently causing progress bars to render incorrectly. This looks to be related to [Link Removed] which is fallout from the changes to retainer widget transform calculation introd ...