A licensee is reporting a crash (or rather a check fail) in Sceneview.cpp which happens with when a SceneCapture2D is used with DLSS enabled. He has a fix, and wants to share it with us for integrat ...
Created a C++ project with starter content and then deleting the project and making another C++ project with starter content with the project name the same as the previous project causes starter con ...
Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does. Reported in the UDN [Link Removed] ...
A proposed solution to this has been given by the licensee, please see the related UDN. ...
When switching the Camera's Exposure Metering Mode from Histogram to Manual, there is a single-frame flash. The Licensee has a proposed code change that would fix this issue. Also found in 5.4, CL 3 ...
The issue seems to occur when a replicated child actor is received on the client before its parent. The child actor will first be spawned at its correct global position, with its root component's p ...
A spline component continues to be visible and editable in-editor despite all attempts to disable the functionality through the component's settings or uproperty specifiers. ...
Shadows on the surface of SingleLayerWater are heavily pixelated, and don't appear to use bilinear filtering at all. Also tested on //UE5/Release-5.5, CL: 36481335 ...
It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...
It seems like upon reconnecting to the server, the client receives a bunch containing the actor before it has loaded the data layer. See attached log snippet for errors. ...