When viewing Translucent Sprites or Unlit Translucent assets while in Lit viewmode, the viewport grid always draws on top of the object(s). ...
[Link Removed] Collision on mirrored skeletal mesh does not match mesh. (has same position, but different orientation) Also occurs on latest (3827667) Also tested and occurring with Skeletal Mesh ...
Aperture Value in Lens category has no effect ...
Running the "stat startfile" command in a 4.19 project causes constant editor hitching. Running the same command in a 4.18 project does not produce any hitching by comparison. ...
[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378), the "UseFetch" is true as the Android device support shader fra ...
We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...
IsVisible()/IsVisibleInEditor() should be a contribute to the logic in ShouldRender(). NOTE: This code was written during the UE3 life cycle. Found in 4.22 CL#7053642 ...
The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...