Gridlines Draw On Top of any sprite or mesh with a Translucent material in an orthographic viewport

UE - Graphics Features - Jul 10, 2017

When viewing Translucent Sprites or Unlit Translucent assets while in Lit viewmode, the viewport grid always draws on top of the object(s). ...

User project crashes after changing struct

UE - Gameplay - Blueprint - Aug 10, 2017

Skeletal mesh collision skewed on mirrored meshes

UE - Simulation - Physics - Jan 9, 2018

[Link Removed] Collision on mirrored skeletal mesh does not match mesh. (has same position, but different orientation) Also occurs on latest (3827667) Also tested and occurring with Skeletal Mesh ...

Aperture Value in Lens category of CineCamera has no effect

UE - Graphics Features - Mar 15, 2018

Aperture Value in Lens category has no effect ...

Extreme hitching when using profile command (stat startfile) + other stat commands

UE - Foundation - Core - Apr 19, 2018

Running the "stat startfile" command in a 4.19 project causes constant editor hitching. Running the same command in a 4.18 project does not produce any hitching by comparison. ...

Showing black screen when drawing Distortion and DOF on Android

UE - Platform - Mobile - Jan 13, 2019

[Link Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378),  the "UseFetch" is true as the Android device support shader fra ...

WMR native plugin trigger axis not working

UE - Platform - XR - Nov 19, 2018

We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...

ShouldRender() in USceneComponent Doesn't Check Against IsVisibleInEditor()

UE - Graphics Features - Nov 22, 2019

IsVisible()/IsVisibleInEditor() should be a contribute to the logic in ShouldRender(). NOTE: This code was written during the UE3 life cycle. Found in 4.22 CL#7053642 ...

Game crashes when Panini projection enabled.

UE - Graphics Features - Jan 15, 2020

Default pose is displayed in the first frame when playing with Sequencer

UE - Anim - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...