A static object using 'Complex as simple' collision will not collide with a dynamic object that is simulating physics

UE - Simulation - Physics - May 20, 2015

If a static object has 'Use Complex collision as simple' set as its collision type, it'll collide with a player but will not collide with objects that are dynamically simulating physics. ...

On a Mac, Cannot Delete Folder Containing Sub Folders from Content Browser

UE - Platform - Apple - Dec 12, 2016

In the Content Browser, deleting folders within folders on a Mac will result in new folders being generated containing the deleted folders when the Editor is reopened. This is similar to the issue ...

Engine Crashes When Previewing ES3_1 With Material Using World Position Offset (Need Custom Stencil)

UE - Platform - Mobile - Feb 15, 2017

This crash will only occur when this criteria is met.You have enabled custom depth with stencils in the project settingsA mesh in the scene is rendering to custom depth with a stencil value of 1The ...

Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active

UE - Gameplay - Feb 15, 2017

Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...

Exporting Landscape Heightmap using Copy/Paste Tool produces Pixelated results

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...

Landscape renders default material if apply another material instance under ES31 preview

UE - LD & Modeling - Terrain - Landscape - Aug 27, 2019

In ES3.1 preview, Landscape will render default material if change landscape material by using material instance of landscape's material. Will render correct if using another material's instance ...

MoviePipeline: Panoramic Renders don't work

UE - Anim - Sequencer - MRQ - Nov 10, 2022

Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...

Specular highlight flickers when moving on Android

UE - Platform - Mobile - Dec 6, 2022

Regression: Tested in UE5/Release-5.0, this issue also occurs so regression is no. ...

Anim notifies trigger repeatedly/every frame when using an animation mode track set to Use Anim Blueprint in a Level Sequence

UE - Anim - Runtime - Mar 6, 2023

The anim mode track seems to cause the sequence to retrigger notifies every frame. ...