Fill tool does not work on BSP

UE - World Creation - Worldbuilding Tools - Foliage - Mar 6, 2013

 The fill bucket tool under foliage does not work with BSP surfaces. ...

Crash from pausing an UMG animation using the event track

UE - Anim - Sequencer - Jun 27, 2017

When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...

Arabic text appears clipped when using DejaVu Sans

UE - Editor - UI Systems - Slate - Jul 1, 2017

Arabic text can appear clipped at certain zoom levels when using DejaVu Sans. This issue doesn't occur when using Noto Naskh. ...

PIE registers 2 Default Brushes in the blank level

Tools - Jul 3, 2017

PIE registers 2 Default Brushes in the blank level. It's expected behavior to have 1 Default Brush, which is the case in other play modes, but PIE registers 2. Licensee Description: This is an iss ...

Character Mesh transform replication break on clients

UE - Networking - Jul 3, 2017

In 4.16, character mesh on clients seem to be in the different location than the server. So far this happens when the player start is above the ground. This does not happen when network Smoothing ...

If PVRTexToolCLI is not executable, invalid texture data is used and crash results when launching on device

UE - Platform - XR - Jul 5, 2017

Synced the code on Windows and transfered to Mac, the file PVRTexToolCLI lost its executable permission bits... UE4 couldn't run the tool, but carried on processing anyway, processing invalid textur ...

Crash when updating instanced subobjects in a USTRUCT

UE - Gameplay - Blueprint - Jul 5, 2017

Attempting to edit array of instanced subobjects causes the editor to crash. ...

Crash Occurs After Server Travel When a Multicast Function with Params Was Called in the Level Blueprint

UE - Networking - Jul 5, 2017

When a level's blueprint contains a multicast function with a parameter, Server Traveling to that level, triggering the multicast, Server Traveling to another level and then back to the level that h ...

Crash Occurs After Calling Move To Location on an AI Pawn using a DetourCrowdAIController

UE - AI - Jul 5, 2017

The editor will crash after calling Move To Location on an AI Pawn that is using a DetourCrowdAIController ...

Exporting Landscape Heightmap using Copy/Paste Tool produces Pixelated results

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...