Camera attached to a Spring Arm jitters when put at a +90 or -90 degree angle on the Y axis.

UE - Gameplay - Nov 18, 2016

When a camera attached to a spring arm is turned at a +90 or -90 degree angle in the Y Axis (can't go any further) and turned, it can jitter and cause visual issues. Note: This occurs in the base ...

Crash Generating Proxy Mesh with Transition Screen Size set to 1

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...

Opening Persona causes editor to crash on Linux

UE - Platform - Linux - Nov 17, 2016

Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...

Copy and Pasting the Value for a Vector3 Parameter causes Color Picker to Stretch Across screen

UE - Rendering Architecture - Materials - Nov 17, 2016

When copying the 'Value' of a color from the color picker within the material editor, and pasting it into the value field of a new color picker dialog window, it stretches across the screen and caus ...

[CrashReport] UE4Editor-Core.dylib!FThreadStats::FThreadStats()

UE - Graphics Features - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: SEGV_MAPERR at 0x0 Source Context:N/A Most recent user affected CL: 3195953 ...

Contact Shadow artifacts with ray lengths despite length

UE - Graphics Features - Nov 17, 2016

Contact Shadows have more shadowing errors with lower to mid values than in 4.13 release when the feature was still considered experimental. Even low Contact Shadow Length value is causing issues. ...

[CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:447]

UE - Foundation - Core - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: PackageFileTag.CompressedSize == PACKAGE_FILE_TAG_SWAPPED [L ...

Crash Generating Proxy Meshes after replacing static meshes in the level

UE - World Creation - Worldbuilding Tools - HLOD - Nov 17, 2016

Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...

[CrashReport] UE4Editor_CoreUObject!UObjectPropertyBase::Identical() [propertybaseobject.cpp:60]

UE - Foundation - Cpp Tools - Hot Reload - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed

UE - Gameplay - Blueprint - Nov 17, 2016

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed. For example: If the 0 pin is deleted, users may not realize the pins will reset back to (0,1,2,3,e ...