If the engine is installed without the Debug Symbols, packaging for Shipping will fail due to the missing files. While I believe this is expected for Development, it shouldn't occur with shipping. ...
Using a Stationary Skylight appears to be blown out with the SLS Captured Scene. Movable and Static do not exhibit this behavior. Comparison gif attached and sample project attached. Tested with: ...
When forward rendering is enabled along with Mesh Distance Fields if you go to visualize Distance Field AO in the main viewport the editor will crash. This only affects the Forward Render and works ...
Font outline ignores Content Color and Opacity from its parent border. A licensee is trying to make many text blocks invisible by using a parent border, and setting its Content Color and Opacity's a ...
Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...
From UDN. This is a hotreload bug - even though it uses FBlueprintCompileReinstancer. ...
Editor crashes on map reload, if an actor in the level is accessed by blutility get selection set. ...
The appears repeatedly in the log:[2017.07.12-14.57.06:022][ 4]LogHMD: Initializing OVRPlugin session [2017.07.12-14.57.06:652][ 4]LogHMD: Setting user focus to game viewport since session status ...
This is a common Linux crash that has occurred since at least 4.14. ...
Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...