Nativize BP Package fails when using Sub Anim Instance with exposed variables

OLD - Anim - Jun 26, 2017

When using exposed variables on Sub Anim Instance nodes, packaging with nativize blueprints fails Tested on: 4.15 - 3450819 4.16 - 3466753 4.17 - 3502710 ...

Cannot call blueprint events on CDO

UE - Gameplay - Blueprint - Jun 27, 2017

Attempting to call a blueprint event on a CDO object causes the editor to crash. Regression: Yes- Repro steps did not crash editor in binary 4.15.3 (CL 3450819) ...

Copying a socket to another skeleton adds a "_0" suffix

OLD - Anim - Jun 28, 2017

Copying a socket to another skeleton adds a "_0" suffix Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - CL#3512142 - YES ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

Toggling visibility of Sublevels on a server can cause a disconnect if Dynamic Actors exist in the sublevels.

UE - Networking - Aug 17, 2018

The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

UE - Graphics Features - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Project with bStartInVR enabled and Paper2D plugin disabled, editor crashes on startup

UE - Platform - XR - Mar 11, 2017

Project with bStartInVR enabled and Paper2D plugin disabled, editor crashes on startup ...

Editor Crash when custom Enum is used as Set or Map container type

UE - Foundation - Core - Mar 14, 2017

Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...

Crash when splitting a UDS pin on a collapsed graph

UE - Gameplay - Blueprint - Jan 27, 2017

I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...