Crash occurs when disabling Import Tags from Configs in the Project Settings under GamplayTags. There are also ensures that occur with it, linked here. If these need a separate fix, I can enter a ...
If you open a material with the speedtree node plugged into WPO and then use a texture coordinate(index of 2) in base color the material will no longer compile properly. The full error is "Error [ ...
A crash occurs when attempting to run the Pixel Inspector tool after entering 'r.GbufferFormat 3' What this does is defines the memory layout used for the GBuffer. (affects performance, mostly thro ...
A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...
Components stop reporting overlap after a certain amount of actors are attached Warning Trying to simulate physics on ''/Game/UEDPIE_0_Level1.Level1:PersistentLevel.Cube7.StaticMeshComponent0'' but ...
This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...
Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...
Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...
A UDN user found that calling AbilitySystemComponent->RemoveReplicatedLooseGameplayTag(TagToRemove); while the gameplay tag was not in the TagMap, will create an entry for it with count 0, see ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...