Console Command 'ModifySoundClass' is Unrecognized

UE - Audio - Mar 23, 2015

When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...

Destructible attached with a Physics Constraint ignores Start Awake on play

UE - Simulation - Physics - Destruction - Jul 26, 2016

Destructible attached with a Physics Constraint ignores Start Awake on play The Destructible component is set to simulate physics, but on play physics is not simulated unless the destructible is to ...

Edge Screen Artifacts when calling Widget Blueprints to the Viewport and toggling Fullscreen Mode

UE - Editor - UI Systems - Apr 6, 2016

Widgets called to the Viewport with Fullscreen enabled, will eventually cause artifacts to appear on the edges/borders of the screen. There is currently a forums post with multiple users reporting ...

Constant Feedback/Static Noise while In Editor

UE - Editor - UI Systems - Slate - Jan 22, 2015

When running the Editor some users are reporting they are hearing consistent static noise. Currently there are some random workarounds to reduce or eliminate this noise, but the source of the proble ...

Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node

OLD - Anim - Jun 2, 2017

Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node. User Description: The second thing: My workaround for that is to create a tiny triangle mesh with simple ...

Cannot compile a nativized Blueprint with a function that takes an interface as an input parameter and uses it inside the function (e.g. dynamic cast to object).

UE - Gameplay - Blueprint - May 27, 2020

Issue occurs because there is a legacy code path that forces all interface parameters to be declared as 'const' in function declarations, even if CPF_ConstParm is not set in exported C++ code. This ...

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node

UE - Gameplay - Jun 18, 2015

PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...

Widget causing ensure to trigger on end play

UE - Editor - UI Systems - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

Using VSM and Distance Field Shadows on the same scene results in missing shadows

UE - Rendering - Graphics Features - Shadows - Feb 9, 2026

Nanite geometry does not cast Distance Field Shadows outside of the clipmap range for Virtual Shadow Maps. Non-Nanite geometry does cast these shadows. ...

Using the CVar `Shot` causes artifacts in the screenshot with GearVR

UE - Platform - XR - Mar 7, 2016

When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Proj ...