Convex Collision is incorrect for negatively scaled object that are attached to a physics actor. This doesn't happen for object with standard collision or object attached to non-physics actors. The ...
When a plugin has another plugin enabled in its .uplugin folder, attempting to package the first plugin will result in an UBT error. ...
Child class references are not shown after restarting the editor. However, the other reference will show up if the child blueprint is currently open. ...
Videos of certain sizes no longer display in the Media Player, this also applies to when the media player is a texture or in a material. This issue appears to be a regression. Versions Tested 4.16. ...
When using GetMass on an Actor Blueprint, an error is displayed when Simulate Physics is disabled, but GetMass executes successfully. Error Message: BP_Actor_80.MaterialSphere MaterialSphere has t ...
Some of the text in the Cascade editor in 4.18 is very small compared to other text in the Cascade editor. This was seen on a MacBook Pro with Retina display. It appears to be related to high resolu ...
Spinbox displays values that differ from the value of the delta, when values are displayed for a spinbox their value always reads in the 0.000001 values, instead of listening to the delta. Unsure if ...
When adding comments to Blueprints with ":" or "=" symbols at the end of the comment results in searches not working. Searching for "todo:" will not work but removing the ":" results in a successful ...
See the UDN. I suggest we add an option to resolve symbols for FMallocProfiler offline for iOS when running on a Mac. We can symbolicate offline when running on a Mac using the atos command (See C ...
When using PerInstanceRandom in a material that is applied to a Hierarchical or normal Instanced Static Mesh component, there are issues of the value resetting when certain transform operations are ...