Collapse All/Expand All not functioning as expected

Tools - Nov 2, 2016

This is only happening in the Editor Preferences/Project Settings. Hitting the Collapse All option removes everything and leaves the window blank where all of the settings were. Expand all brings th ...

VR Editor Taking Input From Wrong Controller in Foliage Painting.

UE - Editor - Workflow Systems - Nov 2, 2016

When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...

Custom Events with Default parameter names causes an internal compile error

UE - Gameplay - Blueprint - Nov 2, 2016

Custom Events with Default parameter names causes an internal compile error User Description: I'm not sure if it's a bug,but I post it in bug reports in case it is.Here is the problem: create a c ...

Ensure closing standalone game window

Analytics - Engine - Nov 2, 2016

Ensure occurs when closing a standalone game window. Does not appear to occur when playing in editor:Ensure condition failed: Analytics.IsUnique() [File:D:\Framework\Engine\Source\Runtime\Engine\Pr ...

Layers render transparent in Material_Advanced 1.3 display in ContentExamples on HD4600

UE - Graphics Features - Nov 1, 2016

Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...

Using the Windows 10 Chinese Pinyin keyboard can cause the editor to crash

UE - Editor - UI Systems - Localization - Nov 1, 2016

When the Windows 10 Chinese Pinyin keyboard is being used to enter text into a context menu in a graph editor and is interrupted by the context menu being closed, the editor freezes and results in a ...

Ribbon Trails are inconsistent in Content Examples

Docs - Samples - Nov 1, 2016

In the Effects level of Content Examples, the Ribbon trails appears to snap back to the origin of the particle effect after the life of the particle. This is an issue in 4.13.1 as well. This is a ...

Landscape Mode automatically turns on Game View in Viewport

UE - LD & Modeling - Terrain - Landscape - Oct 31, 2016

Landscape Mode automatically turns on game view in the level Viewport. Regression (yes) issue (does not) occur 4.13.2 ...

Fixing up GoogleVRHMD static analysis warning

UE - Platform - XR - Oct 31, 2016

[Line 1585] d:​\build​++ue4+release-4.14+compile​\sync​\engine​\plugins​\runtime​\googlevr​\googlevrhmd​\source​\googlevrhmd​\private​\googlevrhmdrender.cpp(42) : warning C6386: Buffer overrun while ...

"Error Provision not found" even though the provision is present and valid in 4.13.1

UE - Platform - Mobile - Oct 31, 2016

A few users are reporting on the Answer Hub and in the Forums that they are getting the following error in their output logs: "Error Provision not found" even though the provision is present and va ...