When stopping a Matinee from an Event Track via the level blueprint, if you have 2 Event Tracks the editor will crash. Also Reproduced in Main Promotable-CL-2479729 ...
BP Component is not destructible if the Object Type is set during runtime. If the Object Type is set manually before PIE is started, the BP component will destroy correctly. ...
Components spawned at runtime do not take Radial Damage if simulating physics. ...
If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...
If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...
Renamed Enums displayed in Standalone game will show the original default name instead. ...
If the user disables a plugin that is on by default and then packages that game out for windows they will receive an error upon launching the packaged game ...
Calling functions that have an implicit WorldContextObject parameter (line trace, execute console command, etc) in a Blueprint function library will give a compile error about a missing __WorldConte ...
Local variables do not appear in the context menu inside collapsed graphs. They can still be dragged into the graph. Reproduced in 4.8 Preview 3 and Main (//depot/UE4/Promotable-CL-2560501) ...
When you import a Mesh with the import Materials / Import Textures checked ture from Max or Maya that has Opacity or an Opacity Mask set up on the model's material, the opacity settings and ignored ...