Crash when Matinee with 2 Event Tracks stopped from one of the Event Tracks

Tools - Mar 16, 2015

When stopping a Matinee from an Event Track via the level blueprint, if you have 2 Event Tracks the editor will crash. Also Reproduced in Main Promotable-CL-2479729 ...

BP Component is not destructible if the Object Type is set during runtime

UE - Simulation - Physics - Destruction - Mar 16, 2015

BP Component is not destructible if the Object Type is set during runtime. If the Object Type is set manually before PIE is started, the BP component will destroy correctly. ...

Components spawned at runtime do not take Radial Damage if simulating physics

UE - Gameplay - Mar 16, 2015

Components spawned at runtime do not take Radial Damage if simulating physics. ...

Using a struct to set a button style causes a crash

UE - Gameplay - Blueprint - Mar 17, 2015

If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...

VR preview Crashes for the Oculus Rift on 4.8 preview 3

UE - Platform - XR - May 20, 2015

If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...

Renamed Enums displayed in Standalone game will show the original default name instead

UE - Gameplay - Blueprint - Mar 18, 2015

Renamed Enums displayed in Standalone game will show the original default name instead. ...

Packaging a game with the Leap and Paper 2D plugins turned off will result in errors on launch of the packaged game

UE - Foundation - Cpp Tools - Plugin System - May 21, 2015

If the user disables a plugin that is on by default and then packages that game out for windows they will receive an error upon launching the packaged game ...

Calling functions that have an implicit WorldContextObject parameter in a Blueprint function library will give a compile error about a missing __WorldContext pin

UE - Gameplay - Blueprint - May 21, 2015

Calling functions that have an implicit WorldContextObject parameter (line trace, execute console command, etc) in a Blueprint function library will give a compile error about a missing __WorldConte ...

Local variables do not appear in the context menu inside collapsed graphs

UE - Gameplay - Blueprint - May 21, 2015

Local variables do not appear in the context menu inside collapsed graphs. They can still be dragged into the graph. Reproduced in 4.8 Preview 3 and Main (//depot/UE4/Promotable-CL-2560501) ...

Importing a Mesh with a Translucent Material from Max or Maya ignores opacity

Tools - May 22, 2015

When you import a Mesh with the import Materials / Import Textures checked ture from Max or Maya that has Opacity or an Opacity Mask set up on the model's material, the opacity settings and ignored ...