Full Trigger Press Does Not Paint Foliage in VR Editor

UE - Editor - Workflow Systems - Oct 31, 2016

With foliage selected, half pressing the trigger will paint foliage in the level. A full trigger press will not paint foliage. This is a bug occurring in 4.14 but not in 4.13. ...

-binnedmalloc is broken on Linux

UE - Platform - Linux - Oct 31, 2016

In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...

D3D Device Lost 'HUNG' crash in FD3D11Viewport::PresentChecked

UE - Graphics Features - Oct 31, 2016

This is a new D3D crash affecting multiple users in 4.14 Preview 1. It is currently the #1 crash in the Preview. Information provided by users:Just pressed create project...Openning QA Game with - ...

Game window renders transparent when launched with -game -log commands on Mac

UE - Platform - Apple - Oct 31, 2016

This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...

Converted Skeletal To Static Mesh Gets Corrupted When Merged

UE - Gameplay - Oct 31, 2016

If you attempt to merge a static mesh that was a converted skeletal mesh the resulting asset is corrupted. You have to use the new convert skeletal mesh to static mesh feature. You will find this e ...

BlueprintReadWrite erros when using Make and Break Bone Driven Controller nodes

UE - Gameplay - Blueprint - Oct 28, 2016

BlueprintReadWrite erros when using Make and Break Bone Driven Controller nodes EDIT [[Link Removed]] (see comments): I think the solution should to only offer the make/break nodes for non-"Bluepr ...

Log console command consumes input when trying to set Log.Category or Log.Timestamp

UE - Foundation - Core - Oct 28, 2016

We currently have a Log console command that processes console commands starting with "Log". This causes it to erroneously capture any attempt to change the cvars Log.Timestamp or Log.Category. ...

"Assertion Failed" crash while Force Deleting the FirstPerson folder within FirstPersonTemplate project

UE - Gameplay - Oct 28, 2016

The Editor crashes while Force Deleting the FirstPerson folder within a FirstPersonTemplate project. This behavior is consistent between Blueprint / Code versions of FirstPersonTemplate projects. ...

Duplicating Asset With Suffix 0 Will Jump To A Suffix Of 2

Tools - Oct 28, 2016

When duplicating an asset with the suffix 0 in the content browser the duped asset will get a suffix of 2. Any other number works fine for example if you dupe an asset named "Test_23" the duped mesh ...

ADB over wifi fails to deploy on Launch on.

UE - Platform - Mobile - Oct 28, 2016

This appears to fail because the colon in the ip address of the device is imported into the filename. just need to strip that out when launching. ...