When this issue occurs printing out the addresses of each item in the array shows that elements 2 and 3 have the same address, so for some reason the second element's value is being overridden by th ...
This issue takes a few attempts to repro. Sometimes when saving the icons will remain normal, but other times a red X will be displayed instead. Opening up the Level that is displaying the X and re= ...
Projects crash upon opening with the PixelStreaming plugin enabled. ...
The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...
If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the ...
Instanced Static Mesh Actors created with (new in 4.20) ISM Merge tool do not immediately appear when duplicated. Confirmed in 4.21 Main @ CL 4374913 ...
A Component Array doesn't update properly when using Structure Variables. Any array elements added after the setup don't get printed when the event is called. If you set the "Editable when Inherited ...
From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20. ・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Clea ...
It is ok for 4.19. ...