Dropdowns display incorrectly in non 1:1 zoom in BP on Mac and PC

Tools - Nov 16, 2016

On a Mac in UE4.14, drop down menus on the appropriate nodes will not display correctly when the Event Graph is zoomed out below a 1:1 ratio. Regression: Does not occur in UE4:13 ...

iphone7+ Does Not Get Correct Device Profile Selected

UE - Platform - Mobile - Nov 16, 2016

When launching to iphone7+ the incorrect device profile will be used for device profile settings. ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Launch On from Windows to Linux fails with missing GLSL_430 shaders

UE - Platform - Linux - Nov 16, 2016

GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...

Regression - Nested scene component subobjects are no longer being registered when the owning scene component is added to an existing Actor instance as an instanced component.

UE - Gameplay - Components - Nov 16, 2016

This is a regression that was introduced with changes made to address issues with native vs. non-native component registration at Blueprint construction time ([Link Removed]). Prior to those change ...

Actor Scale is not included when converting from Matinee to Sequencer

UE - Anim - Sequencer - Nov 16, 2016

Actor Scale is not included when converting from Matinee to Sequencer ...

Reimport Ignores Convert Scene Unit and Convert Scene Settings

Tools - Nov 16, 2016

When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked. If you reimport the mesh ...

BP Components cannot be keyed in sequencer after transforming in the viewport

UE - Anim - Sequencer - Nov 15, 2016

BP Components cannot be keyed in sequencer after transforming in the viewport ...

GEditor->OnBeginObjectMovement only fires on Actors

Tools - Nov 15, 2016

When moving a component of an actor instead of the actor itself, the OnBeginObjectMovement delegate from GEngine is not triggered. It should match the behavior of the actor itself and trigger the de ...

Crash when attempting to convert a sequencer actor into a BP Class

UE - Anim - Sequencer - Nov 15, 2016

Error message: Assertion failed: IsValid() [Link Removed] [Line: 752] Source Context: 738 return *this; 739 } 740 741 /** 742 * Converts a shared ...