When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...
Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...
Using a multicast function does not call the function on both client and server. The functionality in this reproduction project can be found in the BP_MyPC blueprint. Regression?: No This occurs in ...
Directional light is not casting shadows past a certain point in large worlds on all actors/grass. In 4.19 CL# 4033788 shadows show up but not until the camera is very close to the object. 4.19 Pro ...
Crash on undo with SpawnActor node that uses a reroute pin in class wire. "It looks like the variable promotion marks the blueprint as structurally modified, which triggers a skeleton compile, wh ...
Actors that reside in TMap blueprint variables refer to the Editor actors not the copied UEDPIE actors (that we'd expect) when accessed in PIE. This is not the case in standalone; this only occurs f ...
The CMake project generated by UnrealBuildTool does not specify the (correct) directory for files generated for game classes. This happens when generating the CMake files from within the editor usin ...
When using checked PhysX builds, landscapes with holes generate errors when they shouldn't. ...
If user set ChunkID to a high value, the construction process of the database managed by AssetMAnager becomes very long. The cause is the following code in UChunkDependencyInfo :: BuildChunkDepende ...
Instance Static Mesh instance doubles when upgrading from 4.18 to 4.19 or higher. According to Licensee, manual check is difficult. ...