AutoCreateRefTerm pin type isn't preserved

UE - Framework - Blueprint Compiler - Mar 14, 2023

The use of AutoCreateRefTerm will dynamically change the return type of this function. However, it appears that we lose this type information after node expansion. If you view enable developer artif ...

Postprocess volume priority bug

UE - Graphics Features - Mar 13, 2023

Right-clicking a DataAsset Based on a Blueprint Class can Crash the Editor

UE - Gameplay - Blueprint - Mar 7, 2023

The editor can crash when you attempt to open the context menu for a data asset based on a blueprint class. This happens only if the blueprint class the data asset is based on is not currently loade ...

Investigate adding support for more flexible condition properties in the Material Editor.

UE - Rendering - Architecture - Materials - Feb 23, 2023

The user has added a property to material expressions input node that has a complex expression in its "EditCondition" which isn't supported and results in a crash. Investigate adding support to thi ...

Reset of bone proxy in anim editors detail panels doesn't re-enable live update of tranforms

UE - Runtime - Animation - Feb 23, 2023

The bone proxy details customization for the animation editors doesn't currently reset modifications correctly.  When a transform channel is modified and then reset, the bone proxy doesn't start liv ...

Overriding Component class does not work properly in grandchild class BP

UE - Framework - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed] ...

Duplicating a Blueprint with a function call node connected to a variable of the source Blueprint type results in a compile error in the duplicated asset.

UE - Framework - Blueprint Editor - Feb 21, 2023

If a Blueprint asset contains a function call node for which the referenced function context is set to 'self', if the "Target" pin is connected to a type that equates to the owning Blueprint asset ( ...

Global Distance Field Not Working With World->SetNewWorldOrigin

UE - Graphics Features - Lumen - Feb 20, 2023

Can start PIE in New Editor Window during PIE instance's online login

UE - Networking - Feb 17, 2023

When starting a PIE instance using the "Selected Viewport" play mode, the ability to start another PIE session is blocked (handled in FInternalPlayWorldCommandCallbacks::PlayInViewport_CanExecute). ...