Android devices don't support split screen functionality. ...
When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...
XML Namespace is set wrong for Android in UPL; it should be "http://schemas.android.com/apk/res/android". ...
Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...
Scene Capture 2D causes the app to crash on Android in ETC2. I checked iPhone and I did not receive a crash. ...
The new Steam Audio plugin is crashes when deployed to Android Devices. ...
When using the UE4 Editor with Vulkan there is a slight lag when navigating through the menu options. This lag is not present when launching with OpenGL nor is it present on Windows with -vulkan. ...
Unable to play Media Player on a packaged packaged project for Android. Note I tested two separate devices and neither were able to display the media file as expected. The user reporting the issue ...
UPDATE: 12/23/2015 This appears to be occurring on packaged projects for Win64 as well. ====================================================================== When attempting to launch a level t ...
If you change the screen orientation for an Android device in the project settings, the orientation will not change once deployed to the device. Tested on a Galaxy Note 3. ...