Material Instance color applied as Blendable gets overridden by Master Material's color

UE - Graphics Features - Jul 6, 2016

When applying a Post Process Material Instance as a blendable element in a Post Process Volume with the blend radius set higher than 0, the post process will blend the Master Material's inputs with ...

Font outlines do not multiply color and opacity from parent widgets

UE - Editor - UI Systems - Slate - Jan 16, 2017

We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...

Unable to change Actor Coloration View Modes in PIE

UE - World Creation - Worldbuilding Tools - Jul 20, 2025

When in PIE changing Actor Coloration view modes from the viewport visualisation mode [Liit] -> [Actor Coloration] -> ... Does not update correctly when switching view mode and sometimes isn't corr ...

Colors don't match when using a material in the "Outline Material" setting for text in UMG

UE - Editor - UI Systems - Apr 11, 2018

The Text outline and drop shadow outline for the text do not match up when using a material for the text outline appearance. The "outline color" setting will need to be set to white for the material ...

Font outline ignores Content Color and Opacity from its parent border

UE - Editor - UI Systems - Feb 10, 2017

Font outline ignores Content Color and Opacity from its parent border. A licensee is trying to make many text blocks invisible by using a parent border, and setting its Content Color and Opacity's a ...

Crash on map change with non-null values for GPropertyColorationClass and request customizable property coloration color

UE - Editor - Workflow Systems - Aug 7, 2023

This was found by a customer through a UDN, and they offered the fix for it, as well. The basic steps to reproduce the crash are as follows:call GEditor->SetPropertyColorationTarget(...) somewhere i ...

Linear color preview for the default opacity appears incorrect

UE - Editor - UI Systems - Oct 8, 2019

The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...

Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh

UE - Graphics Tools - Modeling Tools - Jun 21, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...

Particle Color Does Not Influence World Position Offset

UE - Graphics Features - Sep 19, 2016

Particle Color outputs zero when being used with World Position Offset in the material editor. ...

Hitching when scrubbing values inside of color picker in binary builds

Tools - Jul 5, 2016

Large hitching is occurring when click dragging inside the color wheel of the color picker or scrubbing RGB, HSV, and Value/Saturation sliders. I am only able to repro this issue in Binary builds. ...