User reports this work correctly in 4.24, but now no longer works as expected in 4.25.I don't have a clear CL just yet, marking unconfirmed. If you change the settings to use ES3.1 Preview and just ...
Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized compon ...
After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...
Gamepad "A" and directional-pad keys are not detected when used within a sub widget. Test project link: [Link Removed] ...
Crash after removing frames in recorded animation. Reported in version 4.25.3 (CL-13942748) and tested in versions 4.24.3 (CL-11590370) and 4.25. Working as expected in 4.24. ...
Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...
When playing in PIE/camera moving from left to right, pieces of the floor grid are culled out when they are not supposed to be. I was able to replicate this issue, however after I brought up the c ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
Spawning an actor that contains an AtmosphericFogComponent results in a crash in a packaged build. It doesn't occur in PIE, or StandAlone. ...
Translucent selection does not work on Niagara particles. This was working in 4.24. ...