The Noise Material Expression is rendering values well outside the Min and Max Range set in the Expression node. Also Reproduced in Main Promotable-CL-2469752 Alerted the user to suspicions and su ...
DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1. Worked in 4.20, no longer works in 4.21 or 4.22. Originally reported as Oculus Quest specific, but repr ...
A User in unable to save there project because of they get warnings for all of the objects in their scene saying they are externally referenced. This happens after cloning a project and then convert ...
Get viewport size node returns unexpected values when the user has set the windows scaling higher than 100% and has also enable High DPI support. ...
Object not rendering correctly in left eye in a packaged game when using "r.HZBOcclusion 1". In this example looking to the right the object disappear from the left eye only. Note: This was tested ...
When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...
The fbx exporter should support material instance to export the same result has the user see in the content browser or in the level editor. ...
Bug submission from a user overseas: " On some devices (Moto G5 Plus, Moto G5 S Plus) the values are always 0 like : Tilt : 0.00.00.0 RotationRate : 0.00.00.0 Gravity : 0.00.00.0 Accleration : 0.00 ...
Adding more than 8 connections to or from a state in the state machine results in unpredictable behavior, like causing an animation to fail. (See image.) Was able to reproduce with user's test file ...