Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...
The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...
Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...
Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...
A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...
Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...
Convert Actor option in BSP details pane is grayed out and cannot be used. ...
Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...
There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...
Adding a function to a Blueprint component causes other Blueprint that use that component to have Errors and must be re-compiled. ...