UE 5.6 broke the Collaborative Viewer Template pawn's Mouse Look

UE - Gameplay - Aug 24, 2025

UE 5.6 broke the Collaborative Viewer Template pawn's Mouse Look. Creating a 5.6 project based on the Collaborative Viewer Template and Playing-In-Editor, we notice that the Mouse Look functionality ...

AreaNavModifiers generated by SplineNavModifierComponent have the component-to-world transform incorrectly applied twice

UE - AI - Navigation - Aug 15, 2025

USplineNavModifierComponent was made available in UE 5.4. It generates several FAreaNavModifier instances covering a region with a certain thickness around a USplineComponent, and worked correctly u ...

If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible

UE - Virtual Production - Tools - Jul 31, 2025

If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible. The behavior only shows after d ...

The LightMixer window is making all scene lights visible once you toggle the visibility of a single light

UE - Virtual Production - Tools - Jul 31, 2025

The LightMixer window is making all scene lights visible once you toggle a single light as visible. Any light source (except SkyLight) will be turn visible once a single light is made visible using ...

Moving an InstancedStaticMesh will not move meshes collision

UE - Simulation - Physics - Apr 10, 2015

Moving an instanced static mesh will not move the collision along with the mesh. This will leave a visible mesh that players can walk through in one area and a blank space that cannot be walked thro ...

Vehicle Template dashboard texts is blurred when moving

Docs - Samples - Jan 14, 2015

Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...

Matinee doesn't display animated SkeletalMesh if its origin is out of view

UE - Anim - Sequencer - Jan 23, 2015

From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...

Project Crashes with Warning: LightPropagationVolume.dll is Missing From Your Computer

UE - Graphics Features - Mar 23, 2016

After disabling LightPropagationVolume in Plugins Editor, upon restart editor issues warning message 3 times and crashes, leaving project unable to be opened. REGRESSION: This does not occur in UE ...

Animation to Ragdoll: Character flips direction for 1 frame

Docs - Samples - Mar 8, 2016

Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics This is in relation to [Link Remov ...

Physics Thruster has no effect on destruction mesh

UE - Simulation - Physics - Destruction - Apr 13, 2015

Physics Thruster actor does not affect destruction meshes that it is attached to. ...