The title pretty much explains it all. When creating a blueprint and using a subcomponent or child within that blueprint, deleting the child actor, and then undoing while in play, causes crash. ...
GetOverlappingActors will return a value when used immediately after OnComponentEndOverlap. Putting a delay after the OnComponentEndOverlap call will result in GetOverlappingActors to return null, s ...
When a user sets up an unwrap using a space outside the original 0 to 1 space the unwrap will increasingly show errors of positioning. For Example, in the following images the lower left vertex of ...
While executing [Link Removed] Sequencer - Recording - Basics - Template – attempting to view a recorded sequence while in PIE triggers a set of warnings each time the play button was pressed. LogUO ...
In UE 4.21, The current functionality that exists for DECLARE_EVENT Broadcast() does not function as the docs describe: [Delegate Events|https://docs.unrealengine.com/en-us/Programming/UnrealArchit ...
Failed to find stub IPA when packaging for iOS. This also happens with File > Package > iOS.IPP ERROR: Failed to find stub IPA 'D:\FaceARSample421\Binaries\IOS\FaceARSample421.stub' Regression: Yes ...
Left Eye Renders black in VR when a PostProcess Material is applied. On Quest Right eye renders post process mat and left eye renders scene, but upsidedown. Also occurs in Packaged Project and/or ...
We have written a plugin for UE4 that allows Unreal users to import and set up Megascans assets into Unreal Engine. Recently we added Alembic files to our assets and also updated all our plugins to ...
Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...
This may just need to be closed, we may not be able to control this at such a level. This really comes up more than you would guess. I think almost everyone has made a widget, wanted to call Edito ...