State Machines are re-initialized from entry after playing a Montage

OLD - Anim - Jun 3, 2016

State Machines are re-initialized from entry after playing a Montage This is a Regression: Does not occur in 4.11 ...

Set World Location Not Working on Skeletal Meshes with Simulate Physics Enabled

UE - Gameplay - Mar 3, 2016

When a skeletal mesh is set to simulate physics, using the Set World Location node to set the world location of the mesh does not seem to be working. Turning simulate physics off causes the mesh to ...

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Tools - May 18, 2016

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Reproduced in Releases stream 2982080 as well, to verify that this wasn't the same bug as https://jira.ol.epicgames ...

SpringArm causes physics to fail for a character standing on the physics object

UE - Gameplay - Mar 24, 2016

SpringArm causes physics to fail for a character standing on the physics object User Description: I am updating my marketplace content for 4.11 using preview 7 build (EDIT: RECHECKED WITH PREVIEW ...

Using Show Mouse Cursor causes mouse to become detached from game window

UE - Editor - UI Systems - Slate - Aug 24, 2015

Using the Show Mouse Cursor command (or BP node) will make the mouse appear in the game window however at that point the mouse does not interact with the game unless one of the mouse buttons is held ...

Dbuffer Decals will flicker when

UE - Graphics Features - Mar 30, 2016

When applying a dbuffer decal to a surface with a small axis value for the decals size it will flicker. Attached gif to demonstrate. Reproducible in: 4.11 P8 CL-2916259 Dev-Main CL-2922677 ...

Editing the Default Value of a Struct Variable Disconnects Pins in Blueprints

UE - Gameplay - Blueprint - Mar 1, 2016

When using a struct in a blueprint, if you go into that struct and alter the default values of one of the variables, any pins that were used relating to that variable are disconnected in blueprints. ...

Asset selection menu tooltips can overlap the dropdown menu

Tools - May 23, 2016

Asset selection menu tooltips can overlap the dropdown menu. It is using the Content Browser tooltips, which attempt to go down and to the right of the menu. However, if the menu is close enough t ...

Cannot Add Actor Blueprints to Object Library When Base Class is Set to Actor

Tools - Jan 25, 2016

Setting the base class dropdown of an Object Library to Actor prevents you from being able to add any actors to the library. This occurs even when the Has Blueprint Classes bool is checked. Found ...

Launching HTML5 from Project Launcher causes an error

UE - Platform - Mobile - Dec 13, 2016

Projects launched from project launcher are receiving an expression error on Google Chrome and FireFox. ...