Blueprints components setup through code cannot have the parent socket set inside the blueprint

UE - Gameplay - Blueprint - Aug 28, 2015

If a component is created/setup through code and set as the child of a mesh component, clicking the magnifying glass in the Parent Socket field does not bring up the list of mesh sockets to attach t ...

[Linux] Setting fullscreen game resolution below set window resolution does not stretch the game across the window.

UE - Platform - Linux - Aug 13, 2015

If the resolution of the game is set to something lower than the screen resolution and then set to fullscreen the game will not stretch to fit the screen and portions will be left black. ...

Two event graphs with similar names will populate events to only one graph in My Blueprint pane

UE - Gameplay - Blueprint - Jan 27, 2016

Two event graphs with similar names will populate events to only one graph in the My Blueprint pane. This specifically occurs when the event graphs are named with and without spaces in the name, suc ...

Saving renamed assets by using "Choose Files to Save" retains original asset name in save menu

Tools - Jul 30, 2015

Saving an asset that has recently been renamed using the "Choose files to save" save method will retain the original name of the asset within the save menu. ...

Timelines are displayed as [Unamed TimelineComponent] in the Details view

UE - Gameplay - Blueprint - Mar 24, 2015

Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...

Navmesh does not update properly on loaded BSP

UE - AI - Oct 20, 2014

If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...

GPU particles are not showing on Metal / iOS

UE - Graphics Features - Feb 27, 2015

If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...

Duplicating a Timeline from the MyBlueprint tab creates a Timeline variable with no actual Timeline which cannot be renamed

UE - Gameplay - Blueprint - Jan 10, 2015

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...

Duplicating a level duplicates any Child Actor components of Blueprint Actors in the original level

UE - Gameplay - Aug 6, 2015

Duplicating a level duplicates any Child Actor components of Blueprint Actors in the original level. Reproduced in 4.8.3 binary and Main (//depot/UE4/Promotable-CL-2635815) ...

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process"

Tools - Apr 6, 2016

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process". Seems to render only part of the frame and is stretched. This is a regression from 4.10. [Image Removed] ...